Dec 02, 2008, 07:27 AM // 07:27
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#21
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Krytan Explorer
Join Date: Nov 2007
Location: Holland
Profession: Rt/
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/signed -> insignia
/signed -> SP buff (somehow)
Change SP power so it's useful to spammers,
decrease spirit's recharge.
Some e-mang ( when a spirit of you die you gain 1-3 en, does not effect Necro, would be overpowered.
Increase spirit's level.
Something else
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Dec 02, 2008, 09:55 AM // 09:55
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#22
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Jungle Guide
Join Date: Apr 2008
Guild: [bomb]
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I really like the idea. I was using survivor or radiants all the time. If they also buff spawning a bit I would play my rit again. I think in pvp it is really needed.
In pve rits does not seem to need a buff. For example I still consider rit boss a higher thread than any necro or sin boss which in my opinion is sign of a power in this class. By playing rit I feel more confident than by playing necro or mesmer (or I just suck on them...). Maybe people just need to play rit more? In my opinion ritualist is the class not mastered yet properly. So big yes for the insignias idea but and spawning power changes but no for spirit buffs.
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Dec 02, 2008, 07:42 PM // 19:42
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#23
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Krytan Explorer
Join Date: Sep 2007
Profession: Rt/
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I still very much like this idea along with some of the suggestions made in the spawning power thread
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Dec 02, 2008, 08:26 PM // 20:26
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#24
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Wilds Pathfinder
Join Date: Jul 2005
Location: Canada, almost got to see a polar bear... :P
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/signed
An insignia for primary rits would be nice. In PvE, necromancers often come out superior at rit's job... In PvP, apart from runner or occasional Ritual Lord, it's hard to spot one.
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Dec 02, 2008, 10:49 PM // 22:49
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#25
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Jungle Guide
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Quote:
Originally Posted by Sante_Kelm
The general "rush" nature of PvE also makes re-binding frustrating between skirmishes.
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[Summon Spirits] - no need to invest in other attributes for this one
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Dec 03, 2008, 06:56 AM // 06:56
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#26
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Krytan Explorer
Join Date: May 2006
Profession: Rt/N
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So... your solution for PVE is to grind (in other words, 'invest time in') PVP? Sorry to be a stick in the mud, but I generally hate PVP. I hate most grinding, too. I grinded for max Sunspear Rank, and that was it for me. XP
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Dec 03, 2008, 07:13 AM // 07:13
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#27
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Wilds Pathfinder
Join Date: Jan 2007
Guild: Guardians of the Light
Profession: W/Mo
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I'll support the rit class as they are crucial in a team anyways.
/signed.
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Dec 03, 2008, 08:45 AM // 08:45
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#28
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Krytan Explorer
Join Date: Nov 2007
Location: Holland
Profession: Rt/
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The main reason this need to be done is so that RT's can play Spirit spam in a good way that team's will accept.
If i run the build below nowadays -it's a decent build- team usually won't be happy and say stuff like: more splinter/AR
[build;OACjAqiLpSDg+gfTlTRbHXVTriA]
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Dec 03, 2008, 01:56 PM // 13:56
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#29
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Forge Runner
Join Date: Feb 2008
Guild: The Warrior Priests [WP]
Profession: Me/Rt
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When I play my rit I'll run that exact build above, usually swapping out GDW for Flesh of my Flesh because I don't care how effective it is, spamming weapon spells is boring as shit. Now if I was in an elite area or something, sure I'll do weapons but for normal PvE play it's all about fun (it's certainly not about challenge) and weapon spells are not fun. Spirits are very fun. Oh, and obviously I'd be using the good Kurzick skill and not the crappy Luxon skill.
So months later I'm going to /re-sign - still wish they'd fix Spawning though.
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